28. Reflection and refraction

Summary

Every time you look in a mirror, take a photo, use eyeglasses, or look through a window, you’re experiencing reflection and refraction. Understanding how light travels enables us to grasp how the simple concepts of reflection and refraction affect our lives.

The principle of least time

Light travels from one point to another using the principle of least time. That is to say, light does not necessarily take the shortest distance between two points. Instead, it will travel whatever path takes the least amount of time. Sometimes, the path of least distance and the path of least time are the same. Other times, however, those two paths are not the same.

When light bounces off of a surface (such as a mirror), but otherwise travels through the same medium (such as air) throughout its journey, the path of least time is the same as the path of least distance. Because the speed of light through a single medium remains constant, the fastest path for light to travel will be the shortest path.

Consider light that starts at point A and bounces off of a mirror before traveling to point B (as shown in Figure 28.1). Any path that is not the shortest distance will take longer than the shortest path, due to the fact that time equals distance divided by velocity, and velocity remains constant through a single medium.

A graphic depicting a reflective surface and three rays traveling between points A and B while reflecting off of the surface. One ray travels down from A, reflects off of the surface, and then travels to B. This is labeled "longer distance." One ray travels all the way to the right of the mirror from A, and then directly upward to B. This path is labeled "longer distance." The shortest distance ray is bold and travels from A to the center of the mirror directly to B.
Figure 28.1 – When velocity remains constant, the path of least distance will also be equal to the path of least time. This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

When light travels through different media, the path of least distance and the path of least time are no longer the same. We can use the lifeguard problem as an analogy to understand why this is so.

Consider a lifeguard on the beach. She sees a swimmer out in the water who needs help and may be drowning. The lifeguard needs to get to the swimmer as quickly as possible. She knows that she can run on the beach faster than she can swim through the water, so she wants to optimize her route to the swimmer to get to him as quickly as possible.

If the lifeguard takes a straight-line path to the swimmer, the path of least distance (shown in Figure 28.2), she will spend too much time in the water. Because she’s slower in the water than on the beach, this will not be the fastest route.

A graphic depicting the lifeguard problem. A lifeguard is on a beach separated from a swimmer in distress in the water. An arrow pointing in a straight line from the lifeguard to the swimmer depicts the path of least distance.
Figure 28.2 – The path of least distance spends too much time in the water where the lifeguard is slow. This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

Alternatively, the lifeguard could minimize the amount of distance she spends in the water (shown in Figure 28.3), but this would cause her to spend too much time on land, which is also not an optimal route.

A graphic depicting the lifeguard problem. A lifeguard is on a beach separated from a swimmer in distress in the water. A path depicts the route between the lifeguard and swimmer that spends the least distance in the water. It travels in a straight-line to the beach directly adjacent the swimmer, and then a straight line directly to the swimmer.
Figure 28.3 – The path of least swimming spends too much time on land; the total distance is too far and inefficient. This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

Depending on the lifeguard’s exact speeds in the land and in the water, her path of least time will be an optimization of more time on the beach and less time in the water, without making the overall path longer than it needs to be. A possible path of least time for the lifeguard is shown in Figure 28.4.

A graphic depicting the lifeguard problem. A lifeguard is on a beach separated from a swimmer in distress in the water. A path depicts the route between the lifeguard and swimmer that spends the least time to arrive at the swimmer. It travels in a straight-line to the beach, and then in a straight-line to the swimmer. The path appears to bend at the beach/water interface.
Figure 28.4 – The path of least time is the most efficient mix of spending more time on land and less time in water, without creating a path longer than it needs to be. The exact route would depend on the lifeguard’s exact running and swimming speeds. This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

When the speed of light changes throughout its journey from point A to point B, the light will bend in order to travel the path of least time.

Reflection

Reflection is what happens when waves bounce off of a surface. As we learned in the previous chapter of this textbook, selective reflection and absorption of different colors of light is what makes opaque objects look a certain color. When white light hits something blue, the blue light reflects (bounces) back to our eyes, and red and green light is absorbed by the object.

The law of reflection tells us how exactly each ray of light moves when it bounces off of a surface. Due to the principle of least time, and because the speed of light stays constant in a single medium, the path of least distance will be equal to the path of least time. (In this case, we are making the assumption that light will be traveling through a single homogeneous medium, such as air or water, as it travels to and bounces off of a surface.) This leads to the law of reflection: the angle of reflection is equal to the angle of incidence. (The incident light is the light that hits the mirror, and the reflected light is the light that bounces off of the mirror.) In equation form, the law of reflection can be stated as

    $$\theta_r = \theta_i.$$

Angles are represented using the Greek letter theta (\theta). In this equation, \theta_r is the angle of the reflected light and \theta_i is equal to the angle of the incident light.

When we talk about reflection and refraction, we measure angles with respect to the normal line. Wherever light is incident on a mirror, the normal line, at that point, is positioned at a right angle to the mirror’s surface. On a planar (straight-line) mirror this is a line that is perpendicular to the mirror’s surface everywhere on the mirror. On a curved mirror, the normal line will be perpendicular to the mirror’s surface at the point where the light hits the mirror.

As stated above, when light hits a mirror at a spot, the angle of incidence is measured between the light ray and the normal line. The angle of reflection is equal to this angle of incidence. Therefore, if you know the angle of incidence, you can determine the angle of reflection by using the law of reflection: they are equal! In Figure 28.5, the mirror is planar and horizontal, and the normal line is depicted as a vertical black line at 0 degrees. The angle of incidence is measured between the normal line and the emitted light, which is 50 degrees. The angle of reflection is measured between the normal line and the reflected light, which is also 50 degrees.

A photograph of light incident on and reflecting off of a mirror. A light source is in the upper left of the photo, and is angled to shine light on a horizontal mirror. The reflected light appears as a ray traveling to the upper right of the photo. A protractor is in the background measuring angles. The normal line is shown as a vertical black line at the 0 degree mark and overlaps with where the light hits the mirror. The angle of incidence and angle of reflection are both at 50 degrees.
Figure 28.5 – The law of reflection states that the angle of incidence is equal to the angle of reflection. Both angles are measured with respect to the normal line. Light reflection, by Zátonyi Sándor, is licensed under CC BY-SA 3.0.

As previously noted, selective reflection is how different objects appear different colors. If reflection is occurring, why can’t we see our reflection in all objects that allow light to bounce off of them? The answer is that, while light always obeys the law of reflection, sometimes surfaces are rough enough that the light will bounce back in scattered directions. This type of reflection is known as diffuse reflection, and is depicted in Figure 28.6. It should be stressed that each individual ray still obeys the law of reflection in which the angle of incidence equals the angle of reflection relative to the normal. It is just that for a rough surface the normal line varies from point to point on the surface. (In contrast, light that bounces off of a smooth, polished surface, such as a mirror, is known as specular reflection.)

A graphic depicting specular reflection. Light rays shown as arrows are incident from the top of the image and point vertically downward. As they hit a rough surface, they follow the law of reflection but bounce at random angles.
Figure 28.6 – Diffuse reflection follows the law of reflection, but scatters due to the roughness of the object’s surface. Diffuse reflection, by MikeRun and modified by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-SA 4.0.

Mirrors

A mirror is a smooth reflective surface. Parallel rays of light that reflect off of a mirror can continue to travel parallel to each other, diverge (spread apart), or converge (come together) after reflection. These three scenarios are shown in Figure 28.7. Each ray of light reflects off of the mirror following the law of reflection. The converging or diverging property comes from the shape or curvature of the mirror.

Three photographs taken from above a light source shining on a mirror. A piece of paper underneath the light source and the mirror shows the rays of light in each photograph. There are three parallel rays of light that travel from the light source to the mirror, which they hit at an angle in each photograph. In the left photograph: after reflecting off of a planar mirror, the light rays continue travelling parallel to each other. In the middle photograph: after reflecting off of a convex mirror, the light rays diverge. In the right photograph: after reflecting off of a concave mirror, the light rays converge.
Figure 28.7 – Parallel light rays that are incident on a mirror can continue travelling parallel to each other after reflection (left), diverge (spread apart) after reflection (middle), or converge (come together) after reflection (right). This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

When light reflects off of a mirror, the reflected light has properties that make it appear that those light rays were generated in a particular spot. For example, when we look in a bathroom mirror and see our reflection, that reflection occurs at a point where the reflected rays of light appear to have been generated. This reflection of ourselves, or of other objects, is known as an image.

An image is said to be virtual when the image is behind the mirror. A virtual image occurs when a mirror creates diverging rays of light upon reflection. Tracing these diverging rays backward (behind the mirror), the point where they come together is the point from which the reflected light appears to have been generated. The term “virtual” arises from the fact that no actual light from the object exists behind the mirror. A virtual image cannot be projected onto a screen.

An image is said to be real when the image is in front of the mirror. A real image occurs when a mirror creates converging rays of light upon reflection. The point at which the rays of light come together is the point from which the reflected light appears to have been generated. Since the reflected light actually passes through the point where the image is located, a real image can be projected onto a screen. Hence the term “real.”

Planar mirror

A planar mirror is a flat, smooth, reflective surface. You may use one in the mornings and evenings when you brush your teeth and hair. These types of mirrors are extremely common in our daily lives.

If parallel rays of light are incident on a planar mirror, they will continue to travel parallel to each other after reflecting off of the mirror. This is shown with three parallel rays of light in Figure 28.7 (left).

In a planar mirror, the image that appears is behind the mirror: a virtual image. If we trace the reflected rays of an object backward to where they appear to originate, they come together at points behind the mirror, creating a virtual image. Our eyes perceive the diverged light as coming from the virtual image. This virtual image appears upright and has the same size as the object. A ray diagram for a planar mirror is shown in Figure 28.8. The rays colored red in the diagram emanate from the tip of the object and the rays colored blue in the diagram emanate from the tail of the object. Based on their reflection off the mirror, the dashed lines point to where the image appears to have been generated.

A ray diagram of a planar mirror. An object (black upright arrow) is slightly to the left of the mirror. Rays emanating from the tip of the arrow are depicted traveling to the mirror, where they reflect off using the law of reflection. These reflecting rays diverge. The diverged rays are traced backward to determine the location of the image. The image appears as a gray upright triangle, which is the same size as the object and the same distance away from the mirror.
Figure 28.8 – A ray diagram of a planar mirror shows an image that is virtual, upright, and the same size as the object. This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

A virtual image that is upright and the same size as us corresponds to how we see our own reflections in a planar mirror. Dr. Pasquale took a selfie in a planar mirror; this photograph is shown in Figure 28.9. Note that her image is virtual (appears behind the mirror), upright, and is the same size that she is.

A photograph of Dr. Pasquale holding up her cellphone, taken in a planar mirror. She has short brown hair, is wearing eyeglasses and a green shirt.
Figure 28.9 – A selfie of Dr. Pasquale taken in a planar mirror. Her image is virtual, upright, and the same size as she is. This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

Convex mirror

Mirrors can also be curved. A convex mirror is a mirror that’s curved outward. If parallel rays of light are incident on a convex mirror, they will diverge after reflecting off of the mirror. This is shown with three parallel rays of light in Figure 28.7 (middle). A convex mirror has a focal point. If you were to draw lines tracing the diverged reflected light rays backward, the point where those rays come together is the focal point. Because a convex mirror causes light to diverge, the focal point is behind the mirror.

When we analyze light rays, we see that the object creates a virtual image behind the mirror that’s upright and smaller than the object. A ray diagram for a convex mirror is shown in Figure 28.10.

A ray diagram of a convex mirror. An object (black upright arrow) is slightly to the left of the mirror. Rays emanating from the tip of the arrow are depicted traveling to the mirror, where they reflect off using the law of reflection. These reflecting rays diverge. The diverged rays are traced backward to determine the location of the image. The image appears as a gray upright triangle, which is smaller than the object and closer to the mirror than the object.
Figure 28.10 – A ray diagram of a convex mirror shows an image that is virtual, upright, and smaller than the object. This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

A virtual image that is upright and smaller than we are corresponds to how we see our own reflections in a convex mirror. Dr. Pasquale took a selfie in a convex mirror; this photograph is shown in Figure 28.11. Note that her image is virtual (appears behind the mirror), upright, and is smaller than she is.

A photograph of Dr. Pasquale holding up her cellphone, taken in a convex mirror. She has short brown hair, is wearing eyeglasses and a green shirt. Her image appears smaller than she is, and is slighly curved with the curvature of the mirror.
Figure 28.11 – A selfie of Dr. Pasquale taken in a convex mirror. Her image is virtual, upright, and smaller than she is. This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

There are many applications of convex mirrors in our lives. Perhaps you’ve seen them in a parking garage or other narrow space, to help you see what may be around a tight corner. A convex mirror seen in a parking garage in downtown Naperville is shown in Figure 28.12.

A photograph of a convex mirror connected to a brick wall on the corner of a parking garage. The reflection shows Dr. Pasquale, who appears much smaller than she is, as well as the surrounding sidewalk, adjacent roadway, and interior of part of the parking garage.
Figure 28.12 – A convex mirror seen in a parking garage in Downtown Naperville, Illinois. This mirror helps motorists see around tight spots to avoid collisions. This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

Convex mirrors are also used as the side mirrors in our cars. They show us a slightly smaller version of what’s around us, allowing us to see an expanded view around the sides of our cars. This is also why there’s usually a warning stating, “Objects are closer than they appear,” as seen in Figure 28.13.

A photograph of a side mirror connected to a car. In the side mirror can be seen a truck traveling behind the car, as well as the highway that the car is driving on.
Figure 28.13 – The side mirror in a car is a convex mirror. A warning label typically states the “objects in the mirror are closer than they appear.” Objects in mirror are closer than they appear, by Marcin Wichary, is licensed under CC BY 2.0.

The sculpture Cloud Gate (colloquially known as “The Bean”) in Chicago, Illinois, is composed of convex mirrors on the outer surface. This is shown in Figure 28.14. Note that the images that appear in the sculpture are virtual, upright, and smaller than the objects that created them.

A photograph of the Cloud Gate sculpture in Chicago, Illinois. It is a giant, polished, smooth reflecting mirror shaped like a bean. In the background are buildings in the city. These can be seen reflected in the sculpture. Following the law of reflection, each reflection is upright and smaller than the object that created the reflection.
Figure 28.14 – Cloud Gate (also known as “The Bean”) in Chicago, Illinois, is composed of convex mirrors. Cloud Gate, Millennium Park, by Timothy Neesam, is licensed under CC BY-NC-ND 2.0.

Concave mirror

A concave mirror is a smooth reflective surface that’s curved inward. A concave mirror has a focal point, a place where all parallel rays will converge to a single point. Because a concave mirror causes light to converge after reflecting, the focal point is in front of the mirror. The convergence of three parallel beams of light on a concave mirror is shown in Figure 28.7 (right).

The image that’s created in a concave mirror can be virtual or real depending on where an object is positioned in relation to this focal point.

Consider an object that is between the focal point and the mirror. We can draw light rays and use the law of reflection to determine where those light rays will travel after bouncing off of the mirror. Our eyes perceive an image based on where these rays of light converge. In this case, they create a virtual image behind the mirror. The virtual image is upright and much larger than real life. A ray diagram corresponding to this scenario is shown in Figure 28.15.

A ray diagram of a convex mirror. An object (black upright arrow) is slightly to the left of the mirror (between the focus and the mirror). Rays emanating from the tip of the arrow are depicted traveling to the mirror, where they reflect off using the law of reflection. These reflecting rays diverge. The diverged rays are traced backward to determine the location of the image. The image appears as a gray upright triangle, which is larger than the object and farther away from the mirror than the object.
Figure 28.15 – A ray diagram of a concave mirror with the object between the focus and the mirror shows an image that is virtual, upright, and larger than the object. This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

Dr. Pasquale took a selfie while she was positioned between the focal point and the surface of a concave mirror. This photograph is shown in Figure 28.16. Notice that her image is virtual (appears behind the mirror), upright, and is larger than she is.

A photograph of Dr. Pasquale holding up her cellphone, taken in a concave mirror. She has short brown hair, is wearing eyeglasses and a green shirt. Her image appears larger than she is, and is slighly curved with the curvature of the mirror.
Figure 28.16 – A selfie of Dr. Pasquale taken in a concave mirror between the focal point and the mirror. Her image is virtual, upright, and larger than she is. This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

You may have used a concave mirror in this fashion if you’ve used a makeup or shaving mirror. This greatly magnifies the appearance of your face and makes it easier to apply makeup or to shave.

As an object moves past the focal point, the image changes. Now, we can trace each ray of light and see that they converge on the same side of the mirror as the object, causing a real image. Again, the term real image simply means that the image is created on the same side as the object, due to light rays converging rather than diverging. The real image generated in this case is upside down. The image may be larger than, smaller than, or the same size as the object, depending on how far away from the focal point the object is positioned. A ray diagram of a concave mirror with the object past the focal point is shown in Figure 28.17. When the object is close to the focus (Figure 28.17, left) the image is larger than the object. As the object moves farther away from the focus (Figure 28.17, right) the image becomes smaller than the object.

Two ray diagrams of a convex mirror. Left: an object (black upright arrow) is slightly to the left of the mirror and close to the focus. Rays emanating from the tip of the arrow are depicted traveling to the mirror, where they reflect off using the law of reflection. These reflecting rays converge. The image appears as a gray upright triangle, which is upside-down, larger than the object, and farther away from the mirror than the object. Right: an object (black upright arrow) is slightly to the left of the mirror and far from the focus. Rays emanating from the tip of the arrow are depicted traveling to the mirror, where they reflect off using the law of reflection. These reflecting rays converge. The image appears as a gray upright triangle, which is upside-down, smaller than the object, and closer to the mirror than the object.
Figure 28.17 – A ray diagram of a concave mirror with the object beyond the focal point of the mirror. When the object is near the focus, the image is real, inverted, and larger than the object (left). When the object is farther away from the focus, the image is real, inverted, and smaller than the object (right). This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

Dr. Pasquale took a selfie while she was positioned past the focal point of a concave mirror. This photograph is shown in Figure 28.18. Notice that her image is real (appears in front of the mirror), upside down, and is larger than she is.

A photograph of Dr. Pasquale holding up her cellphone, taken in a concave mirror. She has short brown hair, is wearing eyeglasses and a green shirt. Her image appears larger than she is, is upside-down, and is slighly curved with the curvature of the mirror.
Figure 28.18 – A selfie of Dr. Pasquale taken in a concave mirror beyond the focal point. Her image is real, inverted, and larger than she is. This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

It’s possible you’ve seen this effect if you’ve looked in a funhouse mirror. And if you step far enough away from a makeup or shaving mirror, you’ll notice that you will pass the focal point and go from being upright and magnified to upside down and magnified. If you continue walking backward, your image will go from being magnified to the same size, to smaller than you are.

Because a concave mirror generates a real image by focusing light in front of the mirror, that image can be projected onto a screen or seen by others as an optical illusion. For example, in Figure 28.19 (left), a light bulb appears to be screwed into the socket placed on top of a cardboard box. However, when viewed from the side, as in Figure 28.19 (right), the light bulb (object) is actually upside down below the cardboard box. A concave mirror creates the inverted image of the light bulb making it appear right side up on top of the box.

Figure 28.19, described in the text and caption.
Figure 28.19 – A light bulb appears to be screwed into a socket connected to a cardboard box (left). When viewed from the side, the actual light bulb (object) is actually upside down and connected under the box. A concave mirror creates a real image of the light bulb seen in this optical illusion. This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

Planar, concave, and convex mirrors are used in reflecting telescopes. A telescope is used to collect light from far away celestial objects and focus it to a point, which is accomplished by using curved mirrors. Typically, a concave mirror is used to collect the incoming light to a point. Either film, a digital recording sensor, or an eyepiece can be placed at that focus to record or view the celestial object. Among many other telescopes that use mirrors is the Hubble Space Telescope.

One-way mirrors

A typical household mirror is simply a very smooth reflective metal (possibly silver and/or aluminum) that’s been highly polished and covered with glass. If you touch the mirror, you’ll notice a gap between your finger and the reflection. (Dr. Pasquale has demonstrated this in Figure 28.20.) This gap exists because of the presence of the glass protecting the polished metal surface.

A photograph of Dr. Pasquale's hand, with her thumb touching the glass of a mirror. There is a gap between her thumb and the reflected image of her hand.
Figure 28.20 – A typical household mirror has a highly polished reflective surface covered by glass. Because of the glass, there will be a gap between an object and the image. This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

Perhaps you’ve heard of a one-way mirror. A one-way mirror is simply a piece of glass that separates a dark area and a light area. These surfaces appear to look like a mirror if you’re on the light side of the glass, but they look like a window if you’re on the dark side of the glass. In fact, windows in buildings and homes also appear this way at night when it’s dark outside but interior lighting is used.

A one-way mirror isn’t really much of a mirror at all. On the light side, we can easily see our reflection because the light from the reflection outweighs the small amount of light passing through from the dark side of the glass (Figure 28.21, left). On the dark side, we simply see the light that transmits through from the bright side (Figure 28.21, right). There is too much transmitted light to enable somebody on the dark side of the glass to see their reflection. Instead, they see whatever is on the other side of the glass.

Figure 28.21, described in the text and caption.
Figure 28.21 – A person standing on the bright side of a window will see their reflection, as the reflected light is much stronger than any light coming through the window from the dark side (left). A person standing on the dark side of a window will only see light coming through from the bright side, as the reflected light is much weaker than the light coming through from the bright side (right). This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

You can identify a one-way mirror by touching the glass. Because there is no metal reflecting surface, you’ll notice there is no gap between your finger and its reflection. This is demonstrated by Dr. Pasquale in Figure 28.22. (Note that this cannot distinguish a one-way mirror from a “normal” mirror that does not have a glass coating over the polished reflective surface.)

A photograph of Dr. Pasquale's hand, with her thumb touching the glass of a one-way mirror. There is no gap between her thumb and the reflected image of her hand.
Figure 28.22 – A one-way mirror (in this case, a window separating a dark area from a light area) creates a reflection on the surface of the glass. In this case, there is no gap between an object and its image. This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

Refraction

Refraction is a bending of light that occurs when light travels through different media. Because of the principle of least time, light will bend when it travels from one transparent medium into another. For example, light will bend when it travels from air to a medium such as water or plastic where the speed of light is slower than it is in free space.

The extent to which the speed of light slows down is known as the index of refraction. (Different media can be characterized by their own index of refraction.) Index of refraction has a symbol of the lowercase letter n, and is equal to the ratio of the speed of light in free space and the speed of light in that medium. In equation form,

    $$n = \frac{c}{v},$$

where c is the speed of light in free space (3 \times 10^8~\textrm{m/s}) and  v is the speed of light in that particular medium.

The index of refraction of a medium is an indication of how much light will bend when it enters that medium from free space. Something with a smaller index of refraction will bend light much less than something with a higher index of refraction. For context, water has an index of refraction of 1.3. Diamond has a relatively high index of refraction of 2.4.

To quantify the bending of light, we look at the normal line at the point where light hits the interface of the two media. (Remember: the normal line is drawn at a 90 degree angle to the medium at that point.) Light enters at an angle of incidence, which is measured with respect to the normal line. This is shown in Figure 28.23, which depicts light traveling from point P to point O in a medium with index of refraction n_1 and speed of v_1. The angle of incidence is depicted as \theta_1, measured with respect to the normal line. The light bends at the interface and travels from point O to point Q in a new medium with index of refraction n_2 and speed of v_2. The angle of refraction is depicted as \theta_2, measured with respect to the normal line.

Figure 28.23, described in the text and caption.
Figure 28.23 – Light traveling through two media will bend at the interface. The angle of incidence and angle of refraction are both measured with respect to the normal line. Snells law, by Cristan, is licensed under Public Domain.

When light travels from a lower to higher index of refraction (for example, from air to glass), the angle of refraction will be smaller than the angle of incidence. When light travels from a higher to a lower index of refraction (for example, from water to air), the angle of refraction will be larger than the angle of incidence.

The exact amount of bending can be explained by Snell’s law of refraction. Note that Snell’s law of refraction contains trigonometry, which you are not expected to be familiar with in this textbook. Therefore, we will only consider Snell’s law qualitatively. In equation form, Snell’s law of refraction states that

    $$n_i\sin{\theta_i} = n_r\sin{\theta_r},$$

where n_i is the index of refraction of the first medium, \theta_i is the angle of incidence, n_r is the index of refraction of the second medium, and \theta_r is the angle of refraction.

Because the angle of incidence is measured with respect to the normal line, it can only range between 0 degrees and 90 degrees. This means that as the value of the angle of incidence increases, the sine of the angle of incidence increases as well. Because the product of index of refraction and the sine of the angle is constant on both sides of the equation, if one variable is increased on one side of the equation, the other variable on that side of the equation must decrease to compensate. In other words: as the index of refraction of the second medium increases, the angle of refraction must decrease to keep the product constant (or vice versa).

This bending of light explains some things you may have seen in your everyday life. For example, when a straw is placed in a glass of water, the refraction of light in the water causes the straw to look broken. This is shown with a pen in Figure 28.24. Note that refraction occurs twice: when light travels from air to the glass, and when it travels from the glass to the water.

A photograph of a clear glass filled most way with water. A red pen is sitting inside the glass. Viewed from the side, the pen appears to be broken. This is due to the refraction of light as it travels through three different media (air, the glass, and the water).
Figure 28.24 – A red pen appears to be broken; this is simply an optical illusion caused by the refraction of light between air and the glass, and between the glass and the water. This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

Refraction is also used to help our eyesight (among other things). This will be explained in more detail later in this chapter.

Dispersion

Although Snell’s law of refraction seems to indicate that the amount of bending that occurs in a material is independent of wavelength, in fact, different wavelengths of light will bend by differing amounts through different media. The index of refraction of a material is not just a single number, but is a function that varies based on the light wavelength. This fact can be used to split light into its constituent colors. This property is known as dispersion.

A prism splits white light into a rainbow due to dispersion (recall from the previous chapter of this textbook that white light is a mixture of all colors of light). Each color of light bends different amounts. Red bends the least through glass, and violet the most. This difference in bending is what causes a rainbow to form. A photograph of a prism splitting white light into a rainbow is shown in Figure 28.25.

A photograph of a prism. White light enters from the left and is split as it exists the prism to the lower right at an angle. Red light bends the least and violet light bends the most.
Figure 28.25 – A prism will split white light into a rainbow of colors. This is due to the property of dispersion. This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

Dispersion also occurs in raindrops and is the physical cause of rainbows we see in the sky. Rainbows form from a combination of reflection, refraction, and dispersion. In order to see a rainbow in the sky, the Sun needs to be behind you and atmospheric water droplets need to be in front of you. Some of the white light from the Sun refracts into the water droplet and disperses into the familiar spectrum of colors within the droplet. These rays strike the back side of the droplet, where some of the light reflects back into the droplet and continues to disperse. Some of the dispersed light that returns to the front side of the droplet refracts back out toward the observer. Since the index of refraction of water is greater for violet than for red light, the violet emerges on top and the red light emerges at the bottom. In that case, why do the rainbows we see have the red on top of the bow and violet on the bottom? The reverse ordering of the colors arises from the light returning from different droplets.

If red light from droplets reaches your eyes, then the violet light passes over your head. If violet light is reaching your eyes, then the red light is below your head. The rainbow you see is due to dispersed light returning from different droplets. Your eyes intercept the red light from droplets higher in the sky and the violet light from droplets lower in the sky as depicted in Figure 28.26.

Figure 28.26, described in the text and caption.
Figure 28.26 – A primary rainbow is generated by the refraction of sunlight through spherical water droplets. A secondary rainbow can be generated when light reflects twice before refracting. Rainbow principle, by Cmglee and modified by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-SA 4.0.

Note that you can often see a secondary rainbow above the primary rainbow. The secondary rainbow comes about from a double reflection within the droplet. Some of the white light from the Sun that enters near the bottom of a droplet can undergo a reflection twice within the droplet and emerge near the top. Note that the ordering of the emerging color spectrum is reversed with red emerging on top and violet emerging on the bottom. This results in the reversed ordering of the spectrum when the double-reflected light from different droplets reaches your eyes. This phenomenon, known as a double rainbow, is shown in Figure 28.27.

Figure 28.27, described in the caption.
Figure 28.27 – A photograph of a double rainbow. Note the primary rainbow has colors of ROYGBIV from top to bottom, and the secondary rainbow has these colors in reverse order. Rainbow over the Lipno reservoir, by Alexis Dworsky, is licensed under CC BY 2.0.

Total internal reflection

According to Snell’s law, light that travels from an object with a high index of refraction to a medium with a lower index of refraction will bend the refracted light outward. (The angle of refraction will be larger than the angle of incidence.) At a certain point, known as the critical angle, light that is incident on an interface between a high index of refraction medium and a low index of refraction medium will bend at a 90 degree angle, exactly along the interface. Light that is incident at angles greater than the critical angle will not refract at all, but will instead completely reflect off of the interface. This phenomenon is known as total internal reflection.

Total internal reflection is demonstrated by Dr. Pasquale in the video below. Light enters into a piece of plastic from a light source. At the interface between the plastic and the air, some of the light is bent outward into the air (refracted) and some of the light is reflected off of the interface. As Dr. Pasquale rotates the setup to increase the angle of incidence, eventually, the refracted light bends at a 90 degree angle, and then vanishes. This is the point of total internal reflection.

Total internal reflection is used in fiber optics. Light rays are focused into a long fiber of glass with a laser, and total internal reflection causes those light rays to remain trapped inside of the fiber, allowing them to travel long distances as they carry telecommunications signals from one place to another.

An analogous process is shown in Figure 28.28, where red (left), green (middle), and violet (right) laser pointers were shone into a piece of curved plastic. You can see that when the plastic curves, because it has a higher index of refraction than air, the light from the laser pointers remains inside the plastic due to total internal reflection.

Three photographs. On the left is a photograph of a red laser pointer shining into a piece of curved plastic. Whenever the plastic curves, the light reflects at the plastic/air interface and remains internal to the plastic. In the middle is the same phenomenon with a green laser pointer. On the right is the same phenomenon with a blue laser pointer.
Figure 28.28 – Total internal reflection is demonstrated by shining a red (left), green (middle), and blue (right) laser pointer into a curved piece of plastic. This is similar to how fiber optic cables send light over long distances. This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

Diamonds are cut with angles such that much of the light that travels into the diamond is trapped inside with total internal reflection, causing them to sparkle and shine.

If you’ve ever been under water and looked upward, total internal reflection is the reason why the surface of water from underneath tends to look shiny, somewhat like a mirror. A photograph of this “mirror-like” property of water’s surface is shown in Figure 28.29. (Note that the fish at the top of the image is a reflection of the fish at the bottom of the image.)

A photograph taken from under water. The water is bluish green. A fish can be seen floating in the water. At the top of the image, the water-air interface appears shimmery, like a mirror. A reflection of the fish can be seen at the interface.
Figure 28.29 – When viewed from underneath, water’s surface appears mirror-like due to total internal reflection. Black triggerfish, by Jan Derk, is licensed under Public Domain.

Lenses

A lens is a piece of transparent material that causes light to bend and either converge or diverge after traveling through it. Parallel rays of light that refract through a lens can diverge or converge after refraction. These two scenarios are shown in Figure 28.30. Each ray of light follows Snell’s law at both interfaces between the air (or other medium) and the lens. The converging or diverging property comes from the shape or curvature of the lens.

Two photographs taken from above a light source shining on a lens. A piece of paper underneath the light source and the lens shows the rays of light in each photograph. There are three parallel rays of light that travel from the light source to the mirror, which they hit at an straight on in each photograph. In the left photograph: after refracting through a biconcave lens, the light rays diverge. In the right photograph: after refracting through a biconvex lens, the light rays converge.
Figure 28.30 – Parallel light rays that are incident on a lens can diverge (spread apart) after refraction (left) or converge (come together) after refraction (right). This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

Just as mirrors cause reflected light to appear to have been generated from a particular spot, lenses cause refracted light to appear to have been generated from a particular spot. Our eyes perceive the bent light as having come from that spot, known as an image. An image is said to be virtual when the image is on the same side of the lens as the object, and the image is said to be real when the image is on the opposite side of the lens as the object. (This is the opposite of the way we use the terms “virtual” and “real” when discussing mirrors.) This again has to do with whether the lens causes the light rays to diverge or converge beyond the lens. Light rays that converge beyond the lens form a real image that can be projected on a screen. The diverging rays beyond the lens shown in Figure 28.30 (left) do not actually come from the focal point on the left side of the lens. Hence, the image cannot be projected onto a screen and is therefore virtual as described below.

Biconcave lens

A biconcave lens causes parallel light waves to diverge. Biconcave means that both sides of the lens are curved inward. We can determine that divergence occurs by applying Snell’s law of refraction at each interface between air and the lens. If we trace the diverged light rays backward, we can find a focal point. This is known as a virtual focal point because it’s in front of the lens. The virtual focal point for the lens depicted above in Figure 28.30 (left) is shown below in Figure 28.31.

A photograph taken from above a light source shining three parallel beams of light on a diverging lens. There are lines annotated on each diverging ray that come together in front of the lens, depicting the virtual focal point.
Figure 28.31 – The virtual focal point of a diverging lens can be found by tracing the diverging rays of light backward to where each ray intersects. This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

An image viewed through a concave lens will be upright and smaller than the object that creates the image. It is known as a virtual image as it appears on the same side of the lens as the object. A ray diagram for a biconcave lens is shown in Figure 28.32.

A ray diagram of a biconcave lens. An object (black upright arrow) is slightly to the left of the mirror. Rays emanating from the tip of the arrow are depicted traveling to the lens, where they refract using Snell's law. These refracting rays diverge outward and can be traced backward to determine the location of the image. The image appears as a gray upright triangle, which is smaller than the object, upright, and closer to the lens than the object.
Figure 28.32 – A ray diagram of a biconcave lens shows an image that is virtual, upright, and smaller than the object. This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

A photograph of the image of the word “PHYSICS!” is seen through a biconcave lens and shown in Figure 28.33. Note that the image is upright and smaller than the object.

A photograph of Dr. Pasquale holding a lens in her hand. Through the lens can be seen the word "PHYSICS!" In the background is the piece of paper with this word written on it. The object (the piece of paper with writing on it) is larger than the image.
Figure 28.33 – An image of the word PHYSICS! viewed through a biconcave lens. Note that the image is virtual, upright, and smaller than the object. This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

Eyeglasses use refraction of light through glass to focus light on the retina. People who are nearsighted (such as Dr. Pasquale) have eyes that focus light in front of their retina. Eyeglasses are designed to bend the light and cause it to focus on the retina instead. The process to correct nearsightedness uses diverging lenses such as biconcave lenses. The diagram of this process is shown in Figure 28.34.

Two diagrams of an eye. An eye with uncorrected myopia is shown on top. There are parallel light rays that are incident on the eye, which focuses the rays in front of the retina. An eye with a lens used to correct the myopia is shown on bottom. There are parallel light rays that are now focused onto the retina, due to the bending of light through the lens.
Figure 28.34 – A myopic eye will focus light rays in front of the retina (top). A corrective lens is used to bend the light so that it focuses on the retina (bottom). Myopia and lens correction, by Gumenyuk I.S., is licensed under CC BY-SA 4.0.

Biconvex lens

A biconvex lens causes parallel light waves to bend inward, or converge (as shown above in Figure 28.30, right). Biconvex means that both sides of the lens are curved outward. Because light that travels through a biconvex lens converges, the focal point is said to be real. The focal length is the distance between the lens and the focal point. The image that’s created in a biconvex lens has to do with where an object is positioned in relation to this focal point.

When an object is viewed through a biconvex lens between the focal point and the lens, the image will be virtual, upright, and larger than the object. A ray diagram for a biconvex lens in this scenario is shown in Figure 28.35.

A ray diagram of a biconvex lens. An object (black upright arrow) is slightly to the left of the mirror. Rays emanating from the tip of the arrow are depicted traveling to the lens, where they refract using Snell's law. These refracting rays diverge outward and can be traced backward to determine the location of the image. The image appears as a gray upright triangle, which is larger than the object, upright, and farther away from the lens than the object.
Figure 28.35 – A ray diagram of a biconvex lens with the object between the focal point and the lens shows an image that is virtual, upright, and larger than the object. This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

A photograph of the image of the word “PHYSICS!” is seen through a biconvex lens between the focal point and the lens, and shown in Figure 28.36. Note that the image is upright.

A photograph of Dr. Pasquale holding a lens in her hand. Through the lens can be seen the word "PHYSICS!" In the background is the piece of paper with this word written on it. The object (the piece of paper with writing on it) is smaller than the image.
Figure 28.36 – An image of the word PHYSICS! viewed through a biconvex lens between the focal point and the lens. Note that the image is virtual, upright, and larger than the object. This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

As the object moves away from the focal point, the image changes. When the object moves beyond the focal point, the image becomes real, inverted, and magnified. As the object continues to move farther away, it will eventually become reduced instead of magnified. A ray diagram of a biconvex lens with the object past the focal point is shown in Figure 28.37. When the object is close to the focus (Figure 28.37, left) the image is larger than the object. As the object moves farther away from the focus (Figure 28.37, right) the image becomes smaller than the object.

Two ray diagrams of a biconvex lens. Left: an object (black upright arrow) is slightly to the left of the mirror and close to the focus. Rays emanating from the tip of the arrow are depicted traveling to the lens, where they refract based on Snell's law. These reflecting rays converge. The image appears as a gray upright triangle, which is upside-down, larger than the object, and farther away from the mirror than the object. Right: an object (black upright arrow) is slightly to the left of the lens and far from the focus. Rays emanating from the tip of the arrow are depicted traveling to the lens, where they refract based on Snell's law. These reflecting rays converge. The image appears as a gray upright triangle, which is upside-down, smaller than the object, and closer to the mirror than the object.
Figure 28.37 – A ray diagram of a biconvex lens with the object beyond the focal point. When the object is near the focus, the image is real, inverted, and larger than the object (left). When the object is farther away from the focus, the image is real, inverted, and smaller than the object (right). This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

A photograph of the image of the word “PHYSICS!” is seen through a biconvex lens beyond the focal point and shown in Figure 28.38. Note that the image is inverted and larger than the object.

A photograph of Dr. Pasquale holding a lens in her hand. Through the lens can be seen the word "PHYSICS!", which is upside-down. In the background is the piece of paper with this word written on it. The object (the piece of paper with writing on it) is smaller than the image.
Figure 28.38 – An image of the word PHYSICS! viewed through a biconvex lens past the focal point. Note that the image is real, inverted, and larger than the object. This figure, created by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-NC-SA 4.0.

An application of biconvex lenses is in correcting hyperopia (farsightedness). People who are farsighted have eyes that focus light behind their retina. For example, Dr. Fazzini needs to wear reading glasses or “readers” that use a converging lens (such as a biconvex lens) to correct hyperopia by focusing light onto the retina. The diagram of this process is shown in Figure 28.39.

Two diagrams of an eye. An eye with uncorrected hyperopia is shown on top. There are parallel light rays that are incident on the eye, which focuses the rays behind the retina. An eye with a lens used to correct the hyperopia is shown on bottom. There are parallel light rays that are now focused onto the retina, due to the bending of light through the lens.
Figure 28.39 – A hyperopic eye will focus light rays behind of the retina (top). A corrective lens is used to bend the light so that it focuses on the retina (bottom). Hypermetropia color, by Гуменюк И.С., is licensed under CC BY-SA 4.0.

Other lens applications

Because lenses have the ability to reduce and enlarge the size of objects when creating images, they are widely used in many optical applications where small or distant objects need to be enlarged.

Optical microscopes use visible light to enlarge an object so it can be seen with more detail. A compound microscope uses two lenses (an eyepiece lens and an objective lens) to create an enlarged, upright image, as shown in Figure 28.40. Some compound microscopes can project the image onto a sensor for recording as a digital image.

A graphic of a compound microscope. An eye is seen looking through an eyepiece lens. Light rays are depicted creating an enlarged image from a small object.
Figure 28.40 – A compound microscope creates an enlarged image by using two lenses. Microscope compound diagram, by Fountains of Bryn Mawr, is licensed under CC BY-SA 3.0.

Refracting telescopes make use of lenses to make images of distant objects in the night sky. A ray diagram for a simple refracting telescope is shown in Figure 28.41. Parallel rays of light from a distant celestial object are focused to a point by an objective lens, creating a real image in between the objective and eyepiece lenses. This image becomes the object for the eyepiece lens, which creates the magnified virtual image viewed by the user of the telescope.

A ray diagram of a refracting telescope. Parallel rays of light from a distant object are focused to an image by a biconvex objective lens. That image then acts as an object by a biconvex eyepiece, which creates a virtual image far away.
Figure 28.41 – A refracting telescope generates a virtual image of a distant celestial object after light passes through objective and eyepiece lenses. This figure, created by Alyssa J. Pasquale, Ph.D. and David R. Fazzini, Ph.D., is licensed under CC BY-NC-SA 4.0.

Refracting telescopes are ultimately limited in size by the ability to manufacture large lenses. (In addition, the need to mount lenses on their edges so as not to obstruct the field of view can cause gravitational issues with large lenses.) They also suffer from chromatic aberration, which is a type of lens defect described below. Refracting telescopes have been mostly replaced by reflecting telescopes, which use a collection of mirrors instead of lenses to create an image of distant objects.

Cameras use lenses and mirrors to focus light onto film (or other light-sensitive material) or a digital sensor to create an image. There are many types of camera lenses, each of which are typically composed of multiple lenses. The camera lens shown in Figure 28.42 has been cut in half to demonstrate this property. Whether a camera lens acts as a telephoto (zoom) lens or a wide-angle lens (or something else) has to do with the lenses that are used.

A photograph of a camera lens that was cut in half. Inside of the lens housing can be seen at least 9 individual lenses.
Figure 28.42 – A camera lens is itself composed of multiple lenses to generate an image. Zeiss Otus 55mm f1.4 cut, by Laserlicht, is licensed under CC BY-SA 4.0.

Optical aberrations

While lenses and mirrors are built to create images, there can be issues with lenses and mirrors due to their composition and construction. A distortion or aberration occurs when light is not focused at a single point. Instead, light rays are spread out around the focal point.

Spherical aberration

Both lenses and mirrors can both suffer a type of distortion known as spherical aberration. To obtain a single focal point, a parabolic mirror or lens shape is required. However, a spherical shape is much easier to manufacture. This aberration is not prevalent for light rays that are incident close to the center of the lens (or mirror). However, when light is incident far from the center of the lens or mirror, the difference in focal point will be quite pronounced.

A parabolic lens without spherical aberration is shown in Figure 28.43 (top), while a spherical lens that does suffer from spherical aberration is shown in Figure 28.43 (bottom).

A ray diagram of a parabolic lens (top) where parallel light rays are incident on the lens and focus to a single focal point. A ray diagram of a spherical lens (bottom) where parallel light rays instead spread out around the focal point.
Figure 28.43 – In a parabolic lens, parallel light rays will focus to a single focal point (top). In a spherical lens, parallel light rays will instead spread out around the focal point (bottom), which is known as spherical aberration. Spherical aberration 2, by Mglg, is licensed under Public Domain.

A mirror with spherical aberration is shown in Figure 28.44.

A ray diagram of a spherical mirror where parallel light rays spread out around a focal point.
Figure 28.44 – In a spherical mirror, parallel light rays will spread out around the focal point instead of focusing to a single point. Spherical aberration of a concave spherical mirror, by Jean-Jacques MILAN and modified by Alyssa J. Pasquale, Ph.D., is licensed under CC BY-SA 4.0.

Chromatic aberration

Chromatic aberration occurs when different colors of light focus at different focal points. This is due to dispersion. Through glass or plastic lenses, red light will bend less than blue light, all other things being equal. An exaggerated depiction of chromatic aberration is shown in Figure 28.45. Lenses suffer from chromatic aberration regardless of their shape. However, mirrors do not because the law of reflection holds regardless of the wavelength of the light.

A graphic depicting chromatic aberration. White light is incident on a biconvex lens. This splits into red light, which has a short focal length; green light, which has a medium focal length; and blue light, which has a long focal length.
Figure 28.45 – Chromatic aberration occurs due to dispersion. Red light will bend less than blue light through a glass or plastic lens. Lens Color Error, by Alexandros Tsagkaropoulos, is licensed under CC BY-SA 4.0.

Further reading

  • Yerkes Observatory – The Yerkes Observatory in Lake Geneva, Wisconsin, contains two telescopes: one refracting and one reflecting telescope. The refracting telescope at Yerkes was the largest in the world as of the time of its dedication in 1897. Since then, many notable scientists have made use of the telescope to conduct scientific research.

Practice questions

Hands-on experiments

  1. Shine a flashlight onto a mirror at different angles. Observe the angle of incidence and the angle of reflection (measured with respect to the normal line). Use a ruler to measure and compare these angles.
  2. Fill a clear glass with water. Place a pencil in the glass and observe how it appears bent or displaced. Does the bent appearance change based on the angle from which you observe the glass? (Look from above, below, and from the sides of the glass.)
  3. Place a coin at the bottom of a clear glass. Observe the coin from the side of the glass and then from above the water level. How does refraction change where the coin appears to be located?
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Conceptual Physics Copyright © 2024 by Alyssa J. Pasquale, Ph.D.; David R. Fazzini, Ph.D.; and Carley Bennett, Ph.D. is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License, except where otherwise noted.

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